Friday, 7 February 2014

Drive - John Swift

We start of by seeing a close up of a map on a table with a pen and a vase, instantly we know that this character is very organised and precise as he is talking on the phone to someone saying if they’re a minute late they are on their own.

We don’t see the characters face but instead the camera pans around the room allowing the viewer to see the location and creating enigma as we don’t know who the character is.
There is a red light flashing in the window which is iconic for danger, this is because red is used on things such as danger signs, blood etc.

Shadowing has been used to build atmosphere used on the character and other object in the room such as the bag, this all helps to make the scene more mysterious and point the viewers’ attention to the more important object such as the bag.

The repetative upbeat drum in the music creates suspense and anxiety as we know that the character is planning something bad, and the large bag is iconic for a robbery.
We are then taken to a shot of the character inside the car; showing has once again been used to create a mysterious mood and a sound bridge of the upbeat music is used to link the two scenes together.

The character then arrives at a garage where a long shot is used to show the character meeting up with another to get a car, the second character talks to the main character telling him about the car, but he doesn’t reply, he doesn’t even say thankyou when he gets given the keys, his body language shows that he is confident however this has been done to create enigma.

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