Drive - John Swift
We start of by seeing a close up of a map on a table with a
pen and a vase, instantly we know that this character is very organised and
precise as he is talking on the phone to someone saying if they’re a minute
late they are on their own.
We don’t see the characters face but instead the camera pans
around the room allowing the viewer to see the location and creating enigma as
we don’t know who the character is.
There is a red light flashing in the window which is iconic
for danger, this is because red is used on things such as danger signs, blood
etc.
Shadowing has been
used to build atmosphere used on the character and other object in the room
such as the bag, this all helps to make the scene more mysterious and point the
viewers’ attention to the more important object such as the bag.
The
repetative upbeat drum in the music creates suspense and anxiety as we know
that the character is planning something bad, and the large bag is iconic for a
robbery.
We are then taken to
a shot of the character inside the car; showing has once again been used to
create a mysterious mood and a sound bridge of the upbeat music is used to link
the two scenes together.
The character then arrives at a garage where a
long shot is used to show the character meeting up with another to get a car,
the second character talks to the main character telling him about the car, but
he doesn’t reply, he doesn’t even say thankyou when he gets given the keys, his
body language shows that he is confident however this has been done to create
enigma.
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